A new blog ...
I don't know anything about C.
Compiling a C program for me in the past was something like
However ... as my interesting in all things computing expands, and one goes of to explore new systems, new OSses, new hardware, retro hardware, then one also discovers the itch to write some code for that platform.
Almost: it runs on any modern platform but it's complety useless on retro platforms like my first true love: the Amiga.
Of course, die-hard amiga developers work directly in assembly, but let's keep it somewhat portable and develop a new skillset that is usefull for the future.
Enter C - the one universal language that is truely present on all platforms.
(Ok, I know maybe Pascal could also be a fit, but ... maybe later)
To create a simple game from the same source files for these completely different target platforms, both retro and modern.
This blog is a log of my findings.
To document the process from a total C-noob to a true cross-platform single-source app.
Let's do this!